| Building or War Unit |
Guild Master Summon Points* |
All Out War Points* ** |
Points Req to summon |
Mana Stone
A total of 3 Mana Stones are summoned within the Middlelands map. These are where bases must be made around in order to collect the sources requires for an attack on the town |
N/A |
N/A |
Automatically summoned at the start of the Crusade. Unkillable
Neutral. |
| Building or War Unit |
Guild Master Summon Points* |
All Out War Points* ** |
Points Req to summon |
Magic Generator
One is summoned in either town. Collected mana is generated in to the Generator which then sends a Metor Attack on to the opposite town |
N/A |
N/A |
Automatically summoned at the start of the Crusade.
Unkillable |
| Building or War Unit |
Guild Master Summon Points* |
All Out War Points* ** |
Points Req to summon |
Energy Seal Generator
Shields that protect the town from the Metor Strikes. Each town has 2 summoned out side of the City Hall, Main Warehouse, Blacksmith and Shop. All must be destroyed in order to have an effective Metor Strike. |
N/A |
1,500 |
Automatically summoned at the start of the Crusade.
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| Building or War Unit |
Guild Master Summon Points* |
All Out War Points* ** |
Points Req to summon |
Detector
Automatically uncovers the enemy if they are sneaking up on your base. Any non-friendly unit is automatically revealed when they come near this. |
500 |
2,000 |
Each guild limited to 7 buildings. Constructors are able to build a combination of different buildings of which this is one. |
| Building or War Unit |
Guild Master Summon Points* |
All Out War Points* ** |
Points Req to summon |
Mana Collector
Should be created close to Mana Stones. Not only do they generate mana for the Metor Strikes required in order to win the Crusade, they also allow those around them almost unlimited mana. |
500 |
2,000 |
Each guild limited to 7 buildings. Constructors are able to build a combination of different buildings of which this is one. |
| Building or War Unit |
Guild Master Summon Points* |
All Out War Points* ** |
Points Req to summon |
Arrow Tower
A tower that shoots arrows at enemy units. |
700 |
4,000 |
Each guild limited to 7 buildings. Constructors are able to build a combination of different buildings of which this is one. |
| Building or War Unit |
Guild Master Summon Points* |
All Out War Points* ** |
Points Req to summon |
Cannon Tower
A tower that casts Fire spells at enemy units.
|
700 |
4,000 |
Each guild limited to 7 buildings. Constructors are able to build a combination of different buildings of which this is one. |
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| Building or War Unit |
Guild Master Summon Points* |
All Out War Points* ** |
Points Req to summon |
Mercenary 
Randomly spawned in town however, they spawn in the opposite down and assist in the attacking of the enemy. Long range critical attacks that are useful to stun the enemy. They have a general look of dark skin, random game shield and random weapon. Crit rage remains standard. |
50 |
100 |
Spawned randomly in town. Can not be summoned by a player. |
| Building or War Unit |
Guild Master Summon Points* |
All Out War Points* ** |
Points Req to summon |
Light War Beetle
A fast melee attack unit that has a high stun rate. |
500 |
1,000 |
1,000 |
| Building or War Unit |
Guild Master Summon Points* |
All Out War Points* ** |
Points Req to summon |
Catapult***
No melee attack. Uses a magical attack that will hits both allied and enemy units.
|
800 |
1,500 |
1,500 |
| Building or War Unit |
Guild Master Summon Points* |
All Out War Points* ** |
Points Req to summon |
Temple Knight / God's Hand Knight 
A powerful melee attack unit. |
1,000 |
2,000 |
2,000 |
| Building or War Unit |
Guild Master Summon Points* |
All Out War Points* ** |
Points Req to summon |
Battle Golem / God's Hand Knight Calvary
 A powerful melee attack unit |
1,5000 |
3,000 |
3,000 |
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| Killing enemy players will also give your Guild Master up to extra 90 summon points as well as increase your all out war contribution by any where from 500- to 2,100+ a person. The amount is dependent on the level and hero status of the character. |
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* All out war points go towards the person who gets the kill shot (last hit). The Guild Master of the person who gets the kill shot is awarded with summon points.
** Used to calculate your all out war experience point bonus at the end.
*** Use magical attacks which also does damage to the same town
Note: Abusing game mechanics to obtain additional summon points by laming is against the rules and subject to punishment. See rules for more details. |
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Guild Master summoned units have different states that you can place them in.
- Attack - Units will attack any enemy unit they see
- Target - Units will attack a specific target
- Guard - Units will stand in place and guard a specific place
- Hold - Units will stand in place
Units will always follow the Guild Master unless told to target or come across an enemy |